Unreal Editor
Monogram supports 65 functions in Unreal Editor. To learn more about and purchase the Monogram Integration for Unreal Engine, go to Unreal Marketplace.
You can also assign Monogram modules to output MIDI and HID (gamepad axis and buttons) to control your UE projects. To learn more about MIDI, see Using Creative Console for MIDI
Presets are functions curated to pair best with a Monogram module.
For the full list of functions supported in Unreal Editor, see "All Functions" section.
Button Presets
- Camera
- Reset Pan & Tilt
- Resets both pan and tilt for the selected camera actor.
- Reset Pan & Tilt
- Light
- Reset Color (HSV)
- Resets the hue, saturation, and value mix for the selected light actor.
- Reset Color (RGB)
- Resets the red, green, and blue mix for the selected light actor.
- Reset Color (HSV)
Orbiter Presets
- Actor
- Location
- Move Actor (Local)
- Moves the selected actor in relation to its current position and orientation. Turn = Y axis (up/down) Tilt X = X axis (left/right) Tilt Y = Z axis (forward/back)
- Move Actor (World)
- Moves the selected actor along global Unreal Engine coordinates. Turn = Z axis (up/down) Tilt X = Y axis (left/right) Tilt Y = X axis (forward/back)
- Move Actor (Local)
- Rotation
- Rotate Actor (Local)
- Rotates the selected actor in relation to its current position and orientation. Turn = Z axis (yaw) Tilt X = X axis (roll) Tilt Y = Y axis (pitch)
- Rotate Actor (World)
- Rotates the selected actor around global Unreal Engine coordinates. Turn = Z axis (yaw) Tilt X = X axis (roll) Tilt Y = Y axis (pitch)
- Rotate Actor (Local)
- Scale (All)
- _Scales the selected actor uniformly in all directions. Turn = Scale Tilt Y = Scale
- Location
Note: Tilt X is unassigned._
- Camera
- Move Camera
- Moves the selected camera actor in relation to its current position and orientation. Turn = Pedestal (up/down) Tilt X = Truck (left/right) Tilt Y = Dolly (forward/back)
- Pan & Tilt
- _Pans and tilts the selected camera actor. Tilt X = Pan Tilt Y = Tilt
- Move Camera
Note: Turn is unassigned._ * Cine Camera * Pan, Tilt & Focal Length * Pans, tilts, and varies the focal length of the selected cine camera actor. Turn = Focal length Tilt X = Pan Tilt Y = Tilt * Focal Length (Zoom) * _Varies the focal length (zoom) of the selected cine camera actor. Turn = Focal length Tilt Y = Focal length
Note: Tilt X is unassigned._ * Manual Focus * _Varies the manual focus distance for the selected cine camera actor. Turn = Manual focus Tilt Y = Manual focus
Note: Tilt X is unassigned._ * Camera Rail * Rail Position * _Moves the selected camera rig between the endpoints of its rail or spline. Turn = Position Tilt X = Position
Note: Tilt Y is unassigned._
- Light
- Intensity
- _Varies the intensity of the selected light actor. Turn = Intensity Tilt Y = Intensity
- Intensity
Note: Tilt X is unassigned._ * Color (HSV) * Mixes the color of the selected light actor using the Hue/Saturation/Value model. Turn = Hue Tilt X = Saturation Tilt Y = Value * Color Temperature * _Varies the color temperature of the selected light actor in degrees Kelvin. Turn = Temperature Tilt Y = Temperature
Note: Tilt X is unassigned._
- Sequencer
- Scrub
- _Moves the playhead frame-by-frame through the sequencer timeline. Turn = Scrub Tilt X = Scrub
- Scrub
Note: Tilt Y is unassigned._ * Timeline Zoom * _Zooms in and out of the sequencer timeline view. Turn = Scrub Tilt X = Scrub
Note: Tilt Y is unassigned._
All Functions
Tip: Use ⌘ + F or Ctrl + F to search for a function in your browser
Functions listed below can be assigned to any compatible module.
- Actor
- Location
- Move X (Local)
- Moves the selected actor in relation to its current position and orientation.
- Move Y (Local)
- Moves the selected actor in relation to its current position and orientation.
- Move Z (Local)
- Moves the selected actor in relation to its current position and orientation.
- Move X (World)
- Moves the selected actor along global Unreal Engine coordinates.
- Move Y (World)
- Moves the selected actor along global Unreal Engine coordinates.
- Move Z (World)
- Moves the selected actor along global Unreal Engine coordinates.
- Move X (Local)
- Rotation
- Rotate X/Roll (Local)
- Rotates the selected actor in relation to its current position and orientation.
- Rotate Y/Pitch (Local)
- Rotates the selected actor in relation to its current position and orientation.
- Rotate Z/Yaw (Local)
- Rotates the selected actor in relation to its current position and orientation.
- Reset Rotation (All)
- Resets all axes of rotation to 0° for the selected actor.
- Rotate X/Roll (World)
- Rotate Y/Pitch (World)
- Rotate Z/Yaw (World)
- Rotate X/Roll (Local)
- Scale
- Scale (All)
- Scales the selected actor uniformly in all directions.
- Scale X
- Scales the selected actor along the X axis only.
- Scale Y
- Scales the selected actor along the Y axis only.
- Scale Z
- Scales the selected actor along the Z axis only.
- Scale (All)
- Location
- Camera
- Truck (Left/Right)
- Moves the selected camera actor left and right in relation to its current position and orientation.
- Dolly (Forward/Back)
- Moves the selected camera actor forwards and backwards in relation to its current position and orientation.
- Pedestal (Up/Down)
- Moves the selected camera actor up and down in relation to its current position and orientation.
- Pan
- Pans the selected camera actor, simulating a pan/tilt tripod head.
- Tilt
- Tilts the selected camera actor, simulating a pan/tilt tripod head.
- Roll
- Rolls the selected camera actor.
- Reset Rotation (All)
- Resets all axes of rotation to 0° for the selected camera actor.
- Cine Camera
- Toggle Look At Tracking
- Toggles the Look At Tracking function on/off for the selected cine camera actor.
- Focal Length (Zoom)
- Varies the focal length (zoom) of the selected cine camera actor.
- Aperture (F-Stop)
- Varies the aperture (f-stop) for the selected cine camera actor. Resets to minimum f-number for the current lens.
- Cycle Auto Focus
- Sequentially cycles through autofocus modes for the selected cine camera actor.
- Manual Focus
- Varies the manual focus distance for the selected cine camera actor.
- Toggle Look At Tracking
- Camera Rail
- Rail Position
- Moves the selected camera rig between the endpoints of its rail or spline.
- Rail Position
- Truck (Left/Right)
- Light
- Intensity
- Varies the intensity of the selected light actor.
- Color
- Alpha
- Varies the alpha channel of the selected light actor.
- RGB
- Red
- Mixes the color of the selected light actor using the RGB (additive color) model.
- Green
- Mixes the color of the selected light actor using the RGB (additive color) model.
- Blue
- Mixes the color of the selected light actor using the RGB (additive color) model.
- Red
- HSV
- Hue
- Mixes the color of the selected light actor using the Hue/Saturation/Value model.
- Saturation
- Mixes the color of the selected light actor using the Hue/Saturation/Value model.
- Value
- Mixes the color of the selected light actor using the Hue/Saturation/Value model.
- Hue
- Temperature
- Varies the color temperature of the selected light actor in degrees Kelvin.
- Alpha
- Spot Light
- Inner Cone Angle
- Varies the inner spot width for the selected spot light actor.
- Outer Cone Angle
- Varies the outer spot width for the selected spot light actor.
- Attenuation Radius
- Varies the attenuation radius for the selected spot light actor.
- Source Radius
- Varies the source radius for the selected spot light actor.
- Inner Cone Angle
- Intensity
- Sequencer
- Play/Pause
- Toggles playback in the sequencer.
- Set Playback Range (End)
- Set Playback Range (Start)
- Scrub
- Moves the playhead frame-by-frame through the sequencer timeline.
- Timeline Zoom
- Zooms in and out of the sequencer timeline view.
- Play/Pause
- Take Recorder
- Start
- Stop
- Toggle Start/Stop
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